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$49.50
A full tabletop Adventure Stories game where players guide Koyo, Mira, Numi, Orbit, Beat, and Pip across the Hollowmere map, build a shared story, solve gentle challenges, and reach a finale before the lantern path fades.
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Sourcing needed
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Small-parts review needed
Reusable game components need age grading, choking-hazard review, tracking-label planning, and component proofing.
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Safety policy pending
Child-facing physical products need age labels, missing-parts handling, damaged-item replacement, and safety notices.
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Product imagery is a launch preview. Final product images are still pending review.
Visual system: unmapped
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Dates appear after proof and vendor mapping.
Policy gate
Returns and replacements are set before checkout.
Core game
KOY-AS-BOARD-CORE
$49.50
Core game with gift sleeve
KOY-AS-BOARD-GIFT
$54.50
Board
1
Four-panel Hollowmere map with Glow Gate, Brightlands, Moonlit Hush, River Path, and Sky Isle regions.
Character standees
6
Koyo, Mira, Numi, Orbit, Beat, and Pip with matching character boards.
Story path cards
54
Region, moment, and choice cards that move the adventure forward.
Challenge cards
36
Memory, pattern, drawing, movement, rhythm, sequencing, and kindness challenges.
Helper cards
18
Character assists, shortcuts, lantern repairs, story-spark bonuses, and rescues.
Ending cards
12
Cozy, celebration, discovery, quiet, mystery, and classroom reflection endings.
Tokens
36
Lantern, story-spark, badge, and region marker tokens.
Rules
3
Quick-start card, full rulebook, and parent/facilitator guide.
Internal vendor, proof, and compliance notes are tracked in launch gates.
Audience: Families with early readers, story-loving kids, homeschool groups, classrooms, and Storybooks fans who want a cooperative board game rather than another worksheet.
Promise: Every play session becomes a new Hollowmere adventure: players help Koyo keep the lantern path glowing by collecting story sparks, solving small challenges, and choosing a shared ending.
Players
1-4 cooperative
Age band
5+ family mode; 7+ classroom mode
Session length
10-15 minute quick quest; 25-35 minute full adventure
Component count
About 150 components before proofing
Learning bridge
Narrative sequencing, collaboration, early strategy, memory, and expressive language
Fulfillment route
Specialty game printer or kitted 3PL proof run

Primary product/world image for the current concept listing.

Packaging direction: box, sleeve, mailer, card tuck box, or product wrap.

Use-context direction for family, classroom, bedtime, reading-corner, or desk scenes.

Detail direction for components, scale, materials, cards, pages, texture, or accessories.
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