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Adventure Stories: Hollowmere Pathways

A cooperative Koyo board-game system where families and classrooms move through Hollowmere, solve gentle challenges, collect story sparks, and build a different ending every session.

1-4
Players
10-35
Minutes
$49.50
Price anchor
Adventure Stories Hollowmere Pathways game components

Core game

Expansion-ready

Checkout locked

How the story engine plays

The turn loop is simple enough for first play, but flexible enough to create new stories from the same box.

  1. 1

    Reveal a path card

  2. 2

    Move through Hollowmere

  3. 3

    Choose Help, Imagine, Build, Notice, or Remember

  4. 4

    Resolve a story challenge together

  5. 5

    Collect story sparks and protect the lantern path

Sample turn

A visible sample turn gives families and playtesters confidence that the game is more than box art.

Print quick-start sheetOpen print-and-play prototype
  1. Step 1

    Reveal

    Draw the path card Echo Bridge. It says Koyo hears the river repeat a word the team has not said yet.

  2. Step 2

    Move

    Move from Brightlands toward the River Path. The group chooses the Notice action.

  3. Step 3

    Challenge

    Draw a memory challenge: name the last two places visited in order. Mira lets one player draw the answer instead of speaking.

  4. Step 4

    Reward

    The group answers together, gains one story spark, and protects the lantern path this turn.

  5. Step 5

    Story beat

    A player adds one sentence: The bridge repeats kind words so lost travelers can find their way back.

Character powers

Koyo

Main guide

Glow Again: restore a lantern or turn a failed challenge into a shared story spark.

Mira

Sketch and observation

Draw the Clue: drawing can replace speaking during Notice or Imagine actions.

Numi

Pattern and logic

Count the Path: rearrange one route or ignore one blocked edge.

Orbit

Wonder and map reading

Look Up: reveal two path cards and choose the better route.

Beat

Rhythm and movement

Tap Together: clap, tap, or chant a pattern to gain one story spark.

Pip

Bedtime courage

Tiny Brave Step: prevent one lantern loss after a hard challenge.

Koyo and cast for Adventure Stories

Core components

Board

1

Four-panel Hollowmere map with Glow Gate, Brightlands, Moonlit Hush, River Path, and Sky Isle regions.

Character standees

6

Koyo, Mira, Numi, Orbit, Beat, and Pip with matching character boards.

Story path cards

54

Region, moment, and choice cards that move the adventure forward.

Challenge cards

36

Memory, pattern, drawing, movement, rhythm, sequencing, and kindness challenges.

Helper cards

18

Character assists, shortcuts, lantern repairs, story-spark bonuses, and rescues.

Ending cards

12

Cozy, celebration, discovery, quiet, mystery, and classroom reflection endings.

Tokens

36

Lantern, story-spark, badge, and region marker tokens.

Rules

3

Quick-start card, full rulebook, and parent/facilitator guide.

Accessories and expansions

The game system is built for a core box first, then card, classroom, and token products that make sense as separate store listings.

Browse all kits

Prototype path

This is the gate between a public concept page and a sellable physical game. Checkout stays locked until this path is real.

  1. Gate 1

    Paper prototype: board, 54 cards, 6 standees, 24 tokens, one-page rules.

  2. Gate 2

    Family playtest: five sessions, observe setup confusion and turn length.

  3. Gate 3

    Classroom playtest: two small-group sessions, verify facilitator burden.

  4. Gate 4

    Art prototype: board map, 18 sample cards, box cover.

  5. Gate 5

    Component proof: board fold, card finish, token punch, box insert.

  6. Gate 6

    Compliance review: small parts, age labels, warning text, packaging claims.

  7. Gate 7

    Store unlock: only after fulfillment route, proof sample, and replacement policy are known.

Prototype BOM for quotes

The first quote target is intentionally smaller than the final deluxe component set so samples can move faster through proofing.

Open product listing

Folding game board

1

Four-panel Hollowmere map, matte finish, readable region icons and path lines.

Confirm folded size, mounted board thickness, and box fit.

Cards

54

Path, challenge, helper, and ending cards with color-coded backs.

Quote poker-size cards, linen vs. smooth finish, and shrink wrap.

Character standees

6

Koyo, Mira, Numi, Orbit, Beat, and Pip with matching bases.

Confirm standee material, base count, die-cut tolerance, and replacement cost.

Tokens

24

Lantern, story-spark, badge, and region markers for first proof run.

Quote punchboard vs. chipboard tokens and minimum sheet quantity.

Rules

1 set

Quick-start card plus folded rule sheet and facilitator notes.

Confirm booklet/folded-sheet pricing and insert placement.

Box and insert

1

Core box with component wells for board, cards, standees, tokens, and rules.

Quote empty-space tolerance, insert material, and packed weight.

Asset prompts

These prompts are the production brief for the next image pass: box art, board layout, card spread, accessories, and classroom pack imagery.

Core box hero: Koyo and the full cast around a rich Hollowmere board, visible cards, standees, lantern tokens, premium family board-game product photography, bright storybook background.

Board layout: printable four-panel Hollowmere map, clear paths, readable region icons, Koyo lantern motif, warm and bright palette.

Card deck spread: organized path, helper, challenge, and ending cards with Koyo-led art and clean readable hierarchy.

Classroom pack: four boards, shared decks, facilitator guide, reflection worksheets, warm homeschool/classroom table scene.